Modern Methods for Training in Chess

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Characteristics and phases of Exploiting Chess Software in the Training Process 1997-2004

Programs

Skill level (ELO)

Number of positions / lessons (main & auxillary)

Opening

Middle
game

 

Endgame

Chess Software Programs for Experienced Players
Chess
Assistant 7.1
 1600-2700 Database of 2 400 000 games + 7 playing programs

a

a

a

Chess Openings 2003 1600-2300 300000 games in 500 indices

a

   
Modern Chess Openings. Sicilian Defense 1600-2300 600 commented games, 50 tests, 50 000 games

a

a

 
Modern Chess Openings. French Defense 1600-2300 550 commented games, 50 tests, 50 000 games

a

a

 
Comprehensive Chess Endings

1600-2400

4200 commented endgame    

a

"Alexander Alekhine "

1500-2300

1300 games + 200 positions

a

a

a

"Mikahil Tal"

1500-2300

2592 games + 260 positions

a

a

a

Emanuel Lasker

1500-2300

630 games + 200 positions

a

a

a

"Jose-Raul Capablanca"

1500-2300

640 games + 200 positions

a

a

a

Mikhail Botvinnik

1500-2300

640 games + 200 positions

a

a

a

CT-ART 3.0

1400-2400

1220+1000

positions

 

a

a

Studies 2.0

1600-2400

950+900

exercises

   

a

Strategy 2.0

1600-2400

250 examples& 1100+450 exercises  

a

a

Encyclopedia of Opening Blunders

1400-2200

1255
exercises

a

   
Encyclopedia of Middlegame I

1600-2400

600 examples &1000+400

exercises

a

a

 
Encyclopedia of Middlegame II

1600-2400

500 examples & 600+140

exercises

a

a

 
Encyclopedia of Middlegame III

1600-2400

550 lections & 500 examples & 140

exercises

a

a

 
Chess Tactics for Beginners

1400-1800

1200 exercises  

a

a

Chess Tactics for intermediate players

1700-2200

1180 exercises  

a

a

Advanced Chess School

1500-2000

450 examples and 750 exercises

a

a

a

Theory and Practice of Chess Endings

1700-2300

700 lections & 300 exersices & 180 examples  

 

 

 

a

Chess Endgame Training

1700-2300

2500 exercises  

 

 

 

a

Mate Studies

1600-2200

5000 problems  

 

 

 

a

Qualification requirements for the Chess Player

The 2 year training schedule's tasks are more complex than those of the 'base line' stage. It's main goal is to achieve an ELO rating of approximately 2400, which corresponds to IM level. A young chess player must incorporate 3-4 openings into his/her repertoire as White and an equal number as the player of Black. They must master the tactics (90 per cent correctly solving tests of a high complexity with the theme of the tests unknown). Also to understand a wide palette of strategic devices - how the relationships of the elements of a position evaluation vary depending on the pawn configuration or on the alignment of forces on the board; know more then 100 typical plans from classical games; master elementary knowledge on chess endings: evaluation, plan of play, standard tactical methods from approximately 600 endgame positions; master methods of play in endings and the so-called 'simple' positions. He/she must acquire good skills at using the PC and with the chess DBMS (Data Base Management Systems), and with new learning and playing programs.

Let us dwell on the planning and preparation of the training schedule.

When planning the individual work loads, it is important to take into account the style, tournament performance and perspective aims of each player. Cchess software can be used for the following:

The training process includes playing in tournaments for testing the practical readiness and the opening repertoire of the players. Participation in the quick and rapid play tournaments with shortened time controls - 10, 15 or 25 minutes per game were found extremely useful for this.

Ongoing control and evaluation of results during the course are necessary. The two year training period must include intermediate control stages. It is well known from practice that intense intellectual studying gives a practical result after approximately 5 - 6 months. Therefore, I suggest breaking the two year training period into 4 parts. The working results of each stage must be cross-checked practically by participation in competitions. Further evaluation of the player's practical preparedness may be provided by solving test tasks on PC using the programs "CT-ART", "Strategy", "Encyclopedia of Middlegame I II and III", "Encyclopedia of Opening Blunders", "Studies 2.0", and "Endgame Chess Training". A desirable picture of how the test results may score is given in the table below.

Test results during the various stages of training

Programs
I stage
II stage
III stage
IV stage
"CT-ART 3.0" 60 70 80 90
"Strategy" 40 55 70 85
"Encyclopedia of Middlegame I" 30 50 65 85
" Encyclopedia of Middlegame II" 30 50 65 85
" Encyclopedia of Middlegame III" 30 50 65 85
"Studies 2.0" 30 50 65 85
"Chess Endgame Training" 30 55 70 90
" Encyclopedia of Opening Blunders " 60 70 80 95

The following tendency has been detected: there is no sharp improvement of tournament results during the 1st year of training; the 2nd year produces dramatic improvement to these results and a consequential increase of ELO rating. The 1st year is used for the accumulation of knowledge and perfection of the acquired skills, while the greatest growth in tournament results takes place in the 2nd year of training.

The Current situation and success of the Chess Course

At the present time more than 20 students have undergone this training course. 8 pupils are on the 'base line' stage and 15 are on various stages of the 2 year training cycle. Three, Vladimir Yevelev, Arthur Gabrielian and Nikolai Kurenkov - have completed the course and have obtained the IM title. The success formula has been corroborated: 2200 ELO + 2 year training period with Convekta Ltd programs = IM.

Conclusions

This ends my story about implementing modern learning methods by exploiting computers in the T.V. Petrosian Club. However, a few questions arise from all of this, some speculations about the future in the light of modern tendencies.

An opinion has emerged in some published sources about the absence of alternatives to using a computer for learning chess. For me this is no problem. Implementation of computers in the learning process becomes most efficient when combined with traditional basic methods of training. Considerations of the cost of the chess software are quite insignificant when being compared with the cost of just a one hour consultation from a leading trainer.

New technologies develop sweepingly. While this article was prepared, Convekta Ltd has produced more new programs (Chess Tactics for intermediate players and Modern Chess Openings, Kings Indian Defense). Obviously, while attempting to perfect the already existing structure of the training course, the newest auxiliary learning devices must be taken into account. A complex approach to teaching chess is the best solution, as past practice in the T.V. Petrosian Club confirms.

The chess world faces big changes. Whether we want it or not, teaching chess will soon acquire a completely new form that we may only imagine. A lone figure of a teacher beside the chessboard passes away…

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