Relative Value of Chess Pieces
and Principles of Chess Play

Page 1 2 3 4 5 6 7

The Rook

The Rook. Owing to the original position of this piece, which is blocked up by its own men, and the nature of its movements, it cannot be made much use of in the early part of the game. The King's Rook is in many respects superior to the other for opening engagements on account of the earlier facilities for castling on the Kingside. The two minor pieces on the King's wing can be sooner developed into attacking or commanding positions in most open games, whereas on the other side, the Queen has to be brought out in addition to the two minor pieces, which in their early development does not threaten much and leave the opponent the option of many more replies. In the majority of openings commencing with 1.e4, the castling on the Kingside also offers the first opportunities for opening a file for the Rook by advancing f2-f4, and this is of the utmost importance for that piece, which can only be brought into action on open files or rows. It should be noticed that the two combined Rooks are in the most favorable position for attack and defense when doubled on an open file. One of the most powerful attacking posts for one Rook and still more for the two combined Rooks, is on the 7th row, for usually some of the pawns of the adversary are stationed on their original squares and are thus more liable to capture. Such a situation of Rooks also often forms an irresistible attack against the adverse King, which is usually confined on the front row. Other common ways of leading the Rooks for an attack against the Kingside, is to bring one of them by way of f3 to h3, after the advance of f2-f4 and after the exchange or dislodgment of the adverse Queen's Bishop, and then the other Rook in a similar manner to g3. Such an attack, if well supported by minor pieces or the Queen, is often most formidable, but nevertheless, its prospect of success must be well weighed, for if the attack fails, the heavier pieces remain uselessly packed together on the Kingside, and the opponent has the better chance of winning if he can in the meanwhile form an attack with his pawns in the center or on the Queen's wing.

Two cooperating Rooks are stronger than the Queen when all points are well defended, but more especially when the King is well guarded against harassing checks. But it should be remembered that the Rooks are rather clumsy pieces to handle, while the agility and long range of the Queen in all directions afford for the latter many opportunities for defense and attack, especially in conjunction with one or more minor pieces. The Handbuch remarks that the Rooks are most fitted for supporting the advance of the passed pawns, but much less strong for stopping them, whereas Queens and Bishops are powerful pieces for checking the pawns. It is therefore advisable for the party that has strong pawns to exchange Queens and Bishops and to retain the Rooks, while the contrary policy should be adopted for the defense. The Rook is generally slightly stronger than a Knight and two pawns; while a Bishop and two pawns are in practical play a shade stronger than the Rook. A Rook and two pawns are superior to two Knights and a little better than a Knight and Bishop, but about equal with two Bishops. Two Rooks are a little stronger than two Knights and a Bishop, but slightly inferior to two Bishops and a Knight. In all cases, however, a great deal depends on various considerations that have also to be borne in mind when a minor piece is given up for pawns, namely, the position of pawns, and whether their majority is compact on one wing or divided, whether the King can support his pawns or whether the adversary's King is nigh enough to stop them, whether or not one or more passed pawns can be formed, and whether there are other pawns on the board that are liable to capture or are well defended. It also must not be lost sight of that the party having the pawns, and provided there are no other pawns on the board, or all others can be exchanged, has the only chance of winning, whereas the party thus fighting against the pawns can only play for a draw.

In the ending when trying to advance one or more passed pawns without the King and against the adverse Rook alone, it is generally best to place the Rook behind the pawns in order not to obstruct their advance. But when fighting against hostile pawns, it is mostly advisable to attack them in the rear or to stop the one furthest advanced in the same manner. Two passed pawns on adjoining rows will win against the Rook with or without the move when they have both reached the sixth square of their file, provided that the adverse King is at least a distance of three clear squares from the pawn next to him, and that neither pawn can be taken by the Rook at once. In a similar manner, three adjoining passed pawns on the fifth squares of their file will win against the Rook with or without the move if the adverse King is at a distance of at least four clear squares, and provided that neither pawn can be taken at once by the Rook. But it is necessary to know that if the Rook attacks any of the pawns excepting the middle one of the three, the pawn thus attacked should be given up and one of the others should be pushed, when the remaining two will secure reaching the sixth square before the adverse King comes up. If, however, the Rook attack the middle pawn that pawn must be first advanced.

Page 1 2 3 4 5 6 7

This article is provided by www.ChessCentral.com the leader in cutting-edge chess. At www.ChessCentral.com you will find chess software, chess sets, chess books, and chess products for beginners to Grandmasters.